SODAQ Autonomo

Hardware

Platform Atmel SAM: Atmel | SMART offers Flash- based ARM products based on the ARM Cortex-M0+, Cortex-M3 and Cortex-M4 architectures, ranging from 8KB to 2MB of Flash including a rich peripheral and feature mix.

Microcontroller

SAMD21J18A

Frequency

48MHz

Flash

256KB

RAM

32KB

Vendor

SODAQ

Configuration

Please use sodaq_autonomo ID for board option in “platformio.ini” (Project Configuration File):

[env:sodaq_autonomo]
platform = atmelsam
board = sodaq_autonomo

You can override default SODAQ Autonomo settings per build environment using board_*** option, where *** is a JSON object path from board manifest sodaq_autonomo.json. For example, board_build.mcu, board_build.f_cpu, etc.

[env:sodaq_autonomo]
platform = atmelsam
board = sodaq_autonomo

; change microcontroller
board_build.mcu = samd21j18a

; change MCU frequency
board_build.f_cpu = 48000000L

Uploading

SODAQ Autonomo supports the following uploading protocols:

  • atmel-ice

  • blackmagic

  • jlink

  • sam-ba

Default protocol is sam-ba

You can change upload protocol using upload_protocol option:

[env:sodaq_autonomo]
platform = atmelsam
board = sodaq_autonomo

upload_protocol = sam-ba

Debugging

Debugging - “1-click” solution for debugging with a zero configuration.

Warning

You will need to install debug tool drivers depending on your system. Please click on compatible debug tool below for the further instructions and configuration information.

You can switch between debugging Tools & Debug Probes using debug_tool option in “platformio.ini” (Project Configuration File).

SODAQ Autonomo does not have on-board debug probe and IS NOT READY for debugging. You will need to use/buy one of external probe listed below.

Compatible Tools

On-board

Default

Atmel-ICE

Yes

Black Magic Probe

J-LINK

Frameworks

Name

Description

Arduino

Arduino Wiring-based Framework allows writing cross-platform software to control devices attached to a wide range of Arduino boards to create all kinds of creative coding, interactive objects, spaces or physical experiences.