Adafruit MONSTER M4SK
Hardware
Platform Atmel SAM: Atmel | SMART offers Flash- based ARM products based on the ARM Cortex-M0+, Cortex-M3 and Cortex-M4 architectures, ranging from 8KB to 2MB of Flash including a rich peripheral and feature mix.
Microcontroller |
SAMD51G19A |
Frequency |
120MHz |
Flash |
496KB |
RAM |
192KB |
Vendor |
Configuration
Please use adafruit_monster_m4sk
ID for board option in “platformio.ini” (Project Configuration File):
[env:adafruit_monster_m4sk]
platform = atmelsam
board = adafruit_monster_m4sk
You can override default Adafruit MONSTER M4SK settings per build environment using
board_***
option, where ***
is a JSON object path from
board manifest adafruit_monster_m4sk.json. For example,
board_build.mcu
, board_build.f_cpu
, etc.
[env:adafruit_monster_m4sk]
platform = atmelsam
board = adafruit_monster_m4sk
; change microcontroller
board_build.mcu = samd51g19a
; change MCU frequency
board_build.f_cpu = 120000000L
Uploading
Adafruit MONSTER M4SK supports the following uploading protocols:
atmel-ice
jlink
sam-ba
Default protocol is sam-ba
You can change upload protocol using upload_protocol option:
[env:adafruit_monster_m4sk]
platform = atmelsam
board = adafruit_monster_m4sk
upload_protocol = sam-ba
Debugging
Debugging - “1-click” solution for debugging with a zero configuration.
Warning
You will need to install debug tool drivers depending on your system. Please click on compatible debug tool below for the further instructions and configuration information.
You can switch between debugging Tools & Debug Probes using debug_tool option in “platformio.ini” (Project Configuration File).
Adafruit MONSTER M4SK does not have on-board debug probe and IS NOT READY for debugging. You will need to use/buy one of external probe listed below.
Compatible Tools |
On-board |
Default |
---|---|---|
Yes |
||
Frameworks
Name |
Description |
---|---|
Arduino Wiring-based Framework allows writing cross-platform software to control devices attached to a wide range of Arduino boards to create all kinds of creative coding, interactive objects, spaces or physical experiences. |