Adafruit MONSTER M4SK

Hardware

Platform Atmel SAM: Atmel | SMART offers Flash- based ARM products based on the ARM Cortex-M0+, Cortex-M3 and Cortex-M4 architectures, ranging from 8KB to 2MB of Flash including a rich peripheral and feature mix.

Microcontroller SAMD51J19A
Frequency 120MHz
Flash 496KB
RAM 192KB
Vendor Adafruit

Configuration

Please use adafruit_monster_m4sk ID for board option in “platformio.ini” (Project Configuration File):

[env:adafruit_monster_m4sk]
platform = atmelsam
board = adafruit_monster_m4sk

You can override default Adafruit MONSTER M4SK settings per build environment using board_*** option, where *** is a JSON object path from board manifest adafruit_monster_m4sk.json. For example, board_build.mcu, board_build.f_cpu, etc.

[env:adafruit_monster_m4sk]
platform = atmelsam
board = adafruit_monster_m4sk

; change microcontroller
board_build.mcu = samd51j19a

; change MCU frequency
board_build.f_cpu = 120000000L

Uploading

Adafruit MONSTER M4SK supports the next uploading protocols:

  • atmel-ice
  • jlink
  • sam-ba

Default protocol is sam-ba

You can change upload protocol using upload_protocol option:

[env:adafruit_monster_m4sk]
platform = atmelsam
board = adafruit_monster_m4sk

upload_protocol = sam-ba

Debugging

PIO Unified Debugger - “1-click” solution for debugging with a zero configuration.

Warning

You will need to install debug tool drivers depending on your system. Please click on compatible debug tool below for the further instructions and configuration information.

You can switch between debugging Tools & Debug Probes using debug_tool option in “platformio.ini” (Project Configuration File).

Adafruit MONSTER M4SK does not have on-board debug probe and IS NOT READY for debugging. You will need to use/buy one of external probe listed below.

Compatible Tools On-board Default
Atmel-ICE   Yes
J-LINK    

Frameworks

Name Description
Arduino Arduino Wiring-based Framework allows writing cross-platform software to control devices attached to a wide range of Arduino boards to create all kinds of creative coding, interactive objects, spaces or physical experiences.