Custom Unity Library
There are frameworks such as Arduino with Mbed core and Espressif IoT Development Framework that contain a prebuilt library of Unity testing framework. Using PlatformIO’s version of Unity will lead to compilation issues (“multiple definitions”). See issue #3980.
The example below allows you to use PlatformIO’s Unity Test Runner and your custom Unity library. It can be a part of Frameworks or as a project dependency declared in lib_deps.
Project Example
We have a project based on Arduino Mbed-core that ships with a custom prebuilt “libunity.a”. Let’s leverage from the existing Unity Test Runner and disable the default throwtheswitch/Unity package.
Structure
/project
├── platformio.ini
└── test
├── test_blink
│ └── test_main.cpp
└── test_custom_runner.py
2 directories, 3 files
File contents
platformio.ini
[env:nano33ble]
platform = nordicnrf52
board = nano33ble
framework = arduino
test_framework = custom
test/test_custom_runner.py
Custom Test Runner based on UnityTestRunner.
from platformio.public import UnityTestRunner
class CustomTestRunner(UnityTestRunner):
# Ignore "throwtheswitch/Unity" package
EXTRA_LIB_DEPS = None
# Do not add default Unity to the build process
def configure_build_env(self, env):
pass
test/test_blink/test_main.cpp
#include <Arduino.h>
#include <unity.h>
void setUp(void) {
// set stuff up here
}
void tearDown(void) {
// clean stuff up here
}
void simple_test(void)
{
TEST_ASSERT_EQUAL(33, 33);
}
void setup()
{
delay(2000);
UNITY_BEGIN();
RUN_TEST(simple_test);
UNITY_END();
}
void loop()
{
delay(1000);
}