SparkFun MicroMod Teensy
Hardware
Platform Teensy: Teensy is a complete USB-based microcontroller development system, in a very small footprint, capable of implementing many types of projects. All programming is done via the USB port. No special programmer is needed, only a standard USB cable and a PC or Macintosh with a USB port.
Microcontroller |
IMXRT1062 |
Frequency |
600MHz |
Flash |
7.75MB |
RAM |
512KB |
Vendor |
Configuration
Please use teensymm
ID for board option in “platformio.ini” (Project Configuration File):
[env:teensymm]
platform = teensy
board = teensymm
You can override default SparkFun MicroMod Teensy settings per build environment using
board_***
option, where ***
is a JSON object path from
board manifest teensymm.json. For example,
board_build.mcu
, board_build.f_cpu
, etc.
[env:teensymm]
platform = teensy
board = teensymm
; change microcontroller
board_build.mcu = imxrt1062
; change MCU frequency
board_build.f_cpu = 600000000L
Uploading
SparkFun MicroMod Teensy supports the following uploading protocols:
jlink
teensy-cli
teensy-gui
Default protocol is teensy-gui
You can change upload protocol using upload_protocol option:
[env:teensymm]
platform = teensy
board = teensymm
upload_protocol = teensy-gui
Debugging
Debugging - “1-click” solution for debugging with a zero configuration.
Warning
You will need to install debug tool drivers depending on your system. Please click on compatible debug tool below for the further instructions and configuration information.
You can switch between debugging Tools & Debug Probes using debug_tool option in “platformio.ini” (Project Configuration File).
SparkFun MicroMod Teensy does not have on-board debug probe and IS NOT READY for debugging. You will need to use/buy one of external probe listed below.
Compatible Tools |
On-board |
Default |
---|---|---|
Yes |
Frameworks
Name |
Description |
---|---|
Arduino Wiring-based Framework allows writing cross-platform software to control devices attached to a wide range of Arduino boards to create all kinds of creative coding, interactive objects, spaces or physical experiences. |